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yes :sick:
server down?
what the hell is this..
*summons the grinch... gets yati instead...**
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End Reset

Rescudo Owner posted Nov 12, 15

The End will reset on Sunday at 6pm server time. This time around, there's going to be 2 dragons! There will also be another (secret) special twist for this event, so make sure you don't miss it!

TheElder34 MOD The end event reward was a dragon
Creepaboss96 2... why 2
TheElder34 MOD Heh. Heh.

Redstone Clockblock

Talabrek Owner posted Oct 27, 15

EDIT: Just to give you guys an idea, before this change the server load was at ~150%... Anything over 100% and we start to experience lag. Redstone clocks alone accounted for roughly 70% of that load. Since making this change, lag has been reduced drastically.

Many of you may have noticed the really nasty lag that we have been seeing a lot of lately. It has been bothering me for a while now, but now I have been able to determine that redstone clocks were responsible for the problem.

As much as I hate restricting gameplay elements, especially redstone contraptions, I feel that it is necessary for the overall health of the server to limit their use.

Redstone Overload

Now, if a redstone circuit has a charge applied and removed too quickly (redstone clocks), it will overload and be destroyed. The faster the charge is pulsing, the more likely a part of the circuit will overload and be destroyed. A sufficiently slow clock will still work (it will be up to you to discover the "safe speed").

Note that it is intended for the redstone to be lost when it is overloaded, but we will be refunding players any redstone lost due to this change for the next two weeks.

Sorry for the inconvenience, but I hope everyone can understand the importance of keeping the server as lag free as possible.

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